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Look At Me! (Mesh Zoom for VRChat and Unity)

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Look At Me! (Mesh Zoom for VRChat and Unity)

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Look At Me! is a silly little shader that projects whatever you want onto people's screens! Think of it like an image overlay (such as a HUD) but for meshes like your avatar! πŸ”


πŸ”­ What does it do?

  • Projects 3D models to user's screens based on criteria you set!
  • Think of it like a "zoom", but instead of zooming the users screen to you, you're zooming your mesh (ex. avatar, object) to them!
  • Options for distance scaling, angular scaling, and wall detection.
  • Options for both manual and automatic squishing, rotating, panning, and shaking (brr).
  • Control over zoom amount, the "transform to screen" amount, and position of the model on the screen.
  • Full lighting system with extra effects like hue shifts.
  • Easy to set up shader that you can just throw on whatever you want!
  • An optional commercial license to use in transformative works!

⭐What are some uses?

  • In a lot of games or interactive worlds, techniques like this are used to "examine" objects (ever played Escape Room Simulator?)
  • You can project 3D meshes as part of a HUD (rather than a boring 2D texture overlay)
  • You can have a small miniature copy of you dancing in your hand that zooms in when people look at it. Yes. Force your friends to watch you dance.
  • Horror games and maps where an enemy needs to jump out at the user.
  • A lot more - put whatever you want on display!
  • You can view a preview of it on YouTube here!

Hey, listen! Need help setting it up, found a bug, or just have a question? Please reach out! You can find my contacts on my website here, on Discord at kleineluka, or through email (lukazoeysong@gmail.com)! πŸ’—

The P. Anarchy model featured in the thumbnail/preview is by Voidcakes and can be bought on their store page here! It doesn't come with the package of course, I just use it as my model and thus it always ends up in previews~ please support them! πŸ’Œ

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Look At Me! Unity Package

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