Look At Me! (Mesh Zoom for VRChat and Unity)
Look At Me! is a silly little shader to annoy the heck out of people! Actually, while it has plenty of silly uses, it's a fully fleshed out mesh projection shader that can add some flair to your projects! 🔍
🔭 What does it do?
- Projects 3D models to user's screens based on criteria you set!
- Think of it like a "zoom", but instead of zooming the users screen to you, you're zooming your mesh (ex. avatar, object) to them!
- Options for distance scaling, angular scaling, and wall detection.
- Options for both manual and automatic squishing, rotating, panning, and shaking (brr).
- Control over zoom amount, the "transform to screen" amount, and position of the model on the screen.
- Full lighting system of course, with extra goodies like hue shifts.
- Easy to set up shader that you can just throw on whatever you want!
- An optional commercial license to use in transformative works!
⭐What are some uses?
- In a lot of games or interactive worlds, techniques like this are used to "examine" objects (ever played Escape Room Simulator?)
- You can project 3D meshes as part of a HUD (rather than a boring 2D texture overlay)
- You can have a small miniature copy of you dancing in your hand that zooms in when people look at it. Yes. Force your friends to watch you dance.
- Horror games and maps where an enemy needs to jump out at the user.
- A lot more - put whatever you want on display!
As always, feel free to reach out with questions, issues, or if you need help using the shader! You can preview the shader here on Youtube!
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Look At Me! Unity Package
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